Updates

New features, fixes, and improvements.

featureimprovementfix

Summer Release: A Refreshed Planets in Space

This is a big one. I've rebuilt Planets in Space on a modern foundation, and along the way shipped two major new features, refreshed most of the app, and fixed some long-standing annoyances. Here's everything that's new.

Two big new features

Each of these got its own post:

  • Schematics: an interactive map of the entire PI production tree. Trace any product's chain from raw resources to P4, and see which planets can run it.
  • Customize any template: translate a template's production chain to a different output product, preview the changes, and copy it ready to import.

New: dashboard

There's a brand-new dashboard, a higher-level overview built to surface what actually needs your attention:

  • Stat cards with your colony status at a glance.
  • Alerts panel for expiring extractions and anything that needs action.
  • Extraction and program status for every planet, per character.
  • Getting-started checklist to walk new users through setup.

New: home page

The home page got a full redesign. Instead of landing on little more than a login button, you now get a proper tour of what Planets in Space can do: example planet cards, and a walkthrough of the main features, so you can see what you're signing up for before you sign in. And the "beta" labels are gone: Planets in Space's refreshed UI is out of beta.

New: this Updates page

You're reading it! A dot on the nav item will let you know when there's something new since your last visit.

Improved: templates and Planet Finder

  • Consistent tier badges and better tag colors across the template list and detail pages.
  • Upvotes and deletions now reflect immediately instead of waiting for a refresh.
  • Newly created templates now appear in the list right away when you navigate back to it.
  • Planet Finder got a visual refresh with improved system search.

Under the hood

The app now sits on a rebuilt foundation, and a lot of invisible work landed with it: smarter handling of EVE's API rate limits, better response caching (fewer redundant calls to ESI, fresher data for you), and a major database-layer upgrade. You should notice the app feeling faster and more consistent. If you notice anything that broke, let me know on Discord.

feature

Schematics: Explore the Full PI Production Tree

There's a new Schematics page that maps the entire Planetary Interaction production chain (every planet, raw resource, and product from P0 through P4) as an interactive graph.

  • Trace any chain. Hover a product to preview its full production chain in both directions: inputs flowing in from planets, outputs flowing up toward P4. Click to lock the trace while you explore.
  • See which planets can do it. When you trace a P1 or P2, source planets are classified for you: planets that can run the entire chain solo are highlighted, and partial-coverage planets show exactly how many of the required raws they provide.
  • Filter by planet type. Pick the planets you actually have access to and the graph dims everything you can't produce. The filter lives in the URL, so you can share a link to your exact view.
  • Works with Planet Finder. Every system page in Planet Finder now has a "View production chains" link that opens Schematics pre-filtered to that system's planet types.
feature

Customize Any Template

Found a template with the perfect layout, but for the wrong product? The template detail page now has a Customize dialog that translates a template's entire production chain to a different output of the same tier.

  • Pick a target product, grouped by whether it works on the same planet type or needs a different one.
  • Preview every product swap in the chain as before/after chips.
  • Copy the result straight to your clipboard, ready to import in game. Source templates are not modified.